Exchange Media Corp, reports major growth in Mobile Internet market and online gaming sectors in China |
| Published In: Business, Florida |
| Tuesday, March 31, 2009 6:30 AM |
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| WEST PALM BEACH, FL, March 31 /PRNewswire-FirstCall/ - (OTC-EXMD.PK) The Company announces details of Mobile Internet growth in China. According to the 2008-2009 China Mobile Internet Industry Development Report that was released recently, China Mobile Value-added service (VAS) market had reached 125.13 billion Yuan by the end of 2008 (18.3 billion in US dollar) This number has increased 19.2% year on year from 2007-2008, which reached 105 billion Yuan, whereas this growth rate was lower than 2007. Market scale of online games reaches 20.8 billion Yuan in 2008, Chinese online games industry development report shows that market scale of Chinese online games reaches 20.8 billion Yuan in 2008, which increases 52.2% year on year that compared the increase of the growth rate of market 60% in 2006 and 77.7% in 2007. The tendency of increase is flat in 2008. Online gaming industry will keep a good tendency in development .It is expected that the growth rate of market will keep 20% or more each year before 2012. However, it is almost impossible to increase rapidly. Industry report shows that the whole revenue of online games will reach 68.6 billion Yuan in 2012 In 2007, the market size of the online games in the world reached US$ 8.6 billion, with a year-on-year increase of 32.2%. Since 2003, the market size of the online game has been increasing at a annual rate of over 30% each year, up 2.5 times during the past five years. It is predicted that, in the coming 4-5 years, the global market of online games will maintain a double-digit increase and it will reach US$19.1 billion by 2011. Global GSM & 3GSM Connections: 3,72 Billion, March 30, 2009. About: Exchange Media Corp. -------------------- Exchange Media's video/audio content distribution platform conveniently will provide download service of video/audio content. Users will download video/audio content they like through logging on service website or OTA mode. The platform will actively send subscribed content to users and then download to their mobile handheld device after the confirmation. Users will make a payment when they confirm to download content. The above mentioned service will be fully implemented after the launch of a service website. ---------------------------------- FORWARD LOOKING STATEMENTS The statements contained herein which are not historical are forward-looking statements that are subject to risk and uncertainties that could cause actual results to differ materially from those expressed, including but not limited to, certain delays beyond the Company's control with respect to market acceptance of new technologies or products, delays in testing and evaluation of products, and other risks detailed from time to time in the Company's press releases. SOURCE Exchange Media Corporation |
| Tuesday, March 31, 2009 6:30 AM Share Socially: BlinkList del.icio.us Digg Furl ma.gnolia reddit Simpy
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